Strip online
Содержание:
Содержание
- mb_check_encoding — Проверяет, что кодировка строк выбрана верно
- mb_chr — Получает определенный символ
- mb_convert_case — Производит смену регистра символов в строке
- mb_convert_encoding — Преобразует кодировку символов
- mb_convert_kana — Преобразование кодировок «kana» из одной в другую («zen-kaku», «han-kaku» и другие)
- mb_convert_variables — Преобразует символы в переменной(-ых) из одной кодировки в другую
- mb_decode_mimeheader — Декодирует строку в MIME-заголовке
- mb_decode_numericentity — Декодирует ссылку на числовую строку HTML в символ
- mb_detect_encoding — Определение кодировки символов
- mb_detect_order — Установка/получение списка кодировок для механизмов определения кодировки
- mb_encode_mimeheader — Кодирует строку для MIME-заголовка
- mb_encode_numericentity — Кодирует символ в числовую HTML-ссылку
- mb_encoding_aliases — Получает псевдонимы известного типа кодировки
- mb_ereg_match — Совпадение с регулярным выражением для многобайтовой строки
- mb_ereg_replace_callback — Выполняет поиск и замену по регулярному выражению с поддержкой многобайтовых кодировок используя callback-функцию
- mb_ereg_replace — Осуществляет замену по регулярному выражению с поддержкой многобайтовых кодировок
- mb_ereg_search_getpos — Возвращает начальную позицию следующего совпадения с регулярным выражением
- mb_ereg_search_getregs — Выводит результат последнего сравнения с регулярным выражением
-
mb_ereg_search_init — Инициализация поиска соответствий регулярному выражению многобайтовой
строкой и текстом регулярного выражения -
mb_ereg_search_pos — Возвращает позицию и длину совпавшего с регулярным выражением участка
многобайтовой строки - mb_ereg_search_regs — Возвращает совпавшую с регулярным выражением часть строки
-
mb_ereg_search_setpos — Задает начальную позицию в строке, с которой начнется поиск
соответствий регулярному выражению - mb_ereg_search — Поиск соответствий регулярному выражению для строк в многобайтовых кодировках
- mb_ereg — Совпадение с регулярным выражением с поддержкой многобайтовых кодировок
- mb_eregi_replace — Осуществляет замену по регулярному выражению с поддержкой многобайтовых символов без учета регистра
- mb_eregi — Поиск соответствий регулярному выражению с поддержкой многобайтовых символов без учета регистра
- mb_get_info — Получает внутренние настройки mbstring
- mb_http_input — Определение кодировки символов входных данных HTTP-запроса
- mb_http_output — Установка/получение кодировки символов вывода HTTP
- mb_internal_encoding — Установка/получение внутренней кодировки скрипта
- mb_language — Устанавливает/получает текущий язык
- mb_list_encodings — Возвращает массив всех поддерживаемых кодировок
- mb_ord — Получает кодовую точку символа
- mb_output_handler — Callback-функция, преобразующая кодировку символов в выходном буфере
-
mb_parse_str — Разбор данных запросов GET/POST/COOKIE и установка
значений глобальных переменных - mb_preferred_mime_name — Получение набора символов MIME
- mb_regex_encoding — Устанавливает/получает текущую кодировку для многобайтового регулярного выражения
- mb_regex_set_options — Установка/получение значений по умолчанию для настроек функций mbregex
- mb_scrub — Описание
- mb_send_mail — Отправка закодированного сообщения
- mb_split — Разделение строк в многобайтных кодировках, используя регулярное выражение
- mb_str_split — Если задана многобайтовая строка возвращает массив символов
- mb_strcut — Получение части строки
- mb_strimwidth — Получение строки, обрезанной до заданного размера
- mb_stripos — Регистронезависимый поиск позиции первого вхождения одной строки в другую
- mb_stristr — Находит первое вхождение подстроки в строке без учета регистра
- mb_strlen — Получает длину строки
- mb_strpos — Поиск позиции первого вхождения одной строки в другую
- mb_strrchr — Поиск последнего вхождения одной строки в другую
- mb_strrichr — Поиск последнего вхождения одной строки в другую, нечувствительный к регистру
- mb_strripos — Поиск последнего вхождения одной строки в другую, нечувствительный к регистру
- mb_strrpos — Поиск позиции последнего вхождения одной строки в другую
- mb_strstr — Находит первое вхождение подстроки в строке
- mb_strtolower — Приведение строки к нижнему регистру
- mb_strtoupper — Приведение строки к верхнему регистру
- mb_strwidth — Возвращает ширину строки
- mb_substitute_character — Установить/получить символ замены
- mb_substr_count — Возвращает количество вхождений подстроки
- mb_substr — Возвращает часть строки
FAQ — Gameplay
How do I play poker?
SPNatI uses a simplified version of Five-Card Draw Poker where there is no
betting. Instead, whoever has the worst hand each round is the loser and
must strip.
To learn which poker hands beat which, see the graphic below. Try using Card
Suggest in the options menu for the game to exchange cards for you, but be
aware that this is imperfect by design. The best strategy is usually to aim
for pairs: keep the ones you have, or just keep the highest card you have if
you have no pairs, and exchange the rest.
Remember, your goal is not to have the best hand—only to not have the worst
hand.

Is there a way to win every time?
No. Poker is a game of chance, and your luck can turn around at any moment.
The best way to win is to wear more clothing and pick opponents who wear
less clothing. Otherwise, you are on an even playing field with the computer
opponents. The characters themselves each have different levels of
intelligence, but they are at the mercy of luck as much as you are.
However, if you are playing offline, then you can cheat by enabling debug
mode in . Pressing Q in a game will then
allow you to select which character loses the round by clicking the «X» next
to their name.
And remember: even if you lose, all but one of your opponents will still end
up naked anyway. In fact, they all might!
What is the triangle icon with the exclamation point for?
Clicking that icon will bring up SPNatI’s built-in bug report feature, which
allows you to send detailed bug reports directly to the corresponding
Discord channel. Using it on the main menu allows you to report general game
issues; using it during a game allows you to do the same, or also note
specific character issues (typos, broken images, etc.) This is especially
useful for characters on the testing tables!
Bug reports for characters come with extra information such as the table
you’re playing on, what layer of clothing everyone is down to, and what’s
going on in the game. This includes the current text for the character in
question, so you don’t need to copy/paste their entire line just to report a
typo.
I heard that you can input cheat codes using the bug
reporter. Is this true?
No. The bug reporter is only for reporting bugs. Spamming it will only result
in reports from your IP being muted.
If you want to cheat, download and play the offline version of SPNATI and
change settings in , such as debug mode.
Also, please do not use the bug reporter to role-play with the characters.
Again, you will be muted, and the reports are publically readable. You will
be mocked.
Usage
import stripe
stripe.api_key = "sk_test_..."
# list customers
customers = stripe.Customer.list()
# print the first customer's email
print(customers.data[].email)
# retrieve specific Customer
customer = stripe.Customer.retrieve("cus_123456789")
# print that customer's email
print(customer.email)
Per-request Configuration
import stripe
# list customers
stripe.Customer.list(
api_key="sk_test_...",
stripe_account="acct_...",
stripe_version="2019-02-19"
)
# retrieve single customer
stripe.Customer.retrieve(
"cus_123456789",
api_key="sk_test_...",
stripe_account="acct_...",
stripe_version="2019-02-19"
)
Configuring a Client
The library can be configured to use , , , or
with :
client = stripe.http_client.UrlFetchClient() client = stripe.http_client.RequestsClient() client = stripe.http_client.PycurlClient() client = stripe.http_client.Urllib2Client() stripe.default_http_client = client
Without a configured client, by default the library will attempt to load
libraries in the order above (i.e. is preferred with used
as a last resort). We usually recommend that people use .
A proxy can be configured with :
stripe.proxy = "https://user:pass@example.com:1234"
Configuring Automatic Retries
You can enable automatic retries on requests that fail due to a transient
problem by configuring the maximum number of retries:
stripe.max_network_retries = 2
Various errors can trigger a retry, like a connection error or a timeout, and
also certain API responses like HTTP status .
Logging
The library can be configured to emit logging that will give you better insight
into what it’s doing. The logging level is usually most appropriate for
production use, but is also available for more verbosity.
There are a few options for enabling it:
-
Set the environment variable to the value or
$ export STRIPE_LOG=debug
-
Set :
import stripe stripe.log = 'debug'
-
Enable it through Python’s logging module:
import logging logging.basicConfig() logging.getLogger('stripe').setLevel(logging.DEBUG)
Writing a Plugin
If you’re writing a plugin that uses the library, we’d appreciate it if you
identified using :
stripe.set_app_info("MyAwesomePlugin", version="1.2.34", url="https://myawesomeplugin.info")
This information is passed along when the library makes calls to the Stripe
API.
Request latency telemetry
By default, the library sends request latency telemetry to Stripe. These
numbers help Stripe improve the overall latency of its API for all users.
You can disable this behavior if you prefer:
stripe.enable_telemetry = False
FAQ — Common Issues
Why isn’t X loading?
Are you playing on mobile? Some characters’ behavior files are
very large, and your phone may be unable to process them. Try playing on a
computer instead.
Why doesn’t the offline version show all the characters?
Characters come in several designations: «online» for characters on the
online main roster at spnati.net, «testing» for characters on the online
testing tables, «offline» for characters that used to be on the online main
roster but were removed for space, and «incomplete.» «Incomplete» is for
characters who were submitted to testing but fell off due to lack of updates
or author request, and it is used regardless of their quality or actual
«completeness.»
Incomplete characters are not by default available offline, even though they
are included in the offline version download. To use them, open config.xml
and copy/paste the following line of code with the others like it:
You can also activate alternate costumes to be selectable offline using
config.xml. These are different skins for characters that are usually
holiday-themed.
My characters/text/game started glitching out. What’s going
on?
Are you playing with Monika from Doki Doki Literature Club?
Monika uses special code in her behavior files to achieve these effects
deliberately, much like in her source material. These effects can be turned off
in the Options menu.
7.1.4. Template strings¶
New in version 2.4.
Templates provide simpler string substitutions as described in PEP 292.
Instead of the normal -based substitutions, Templates support -based substitutions, using the following rules:
-
is an escape; it is replaced with a single .
-
names a substitution placeholder matching a mapping key of
. By default, must spell a Python
identifier. The first non-identifier character after the character
terminates this placeholder specification. -
is equivalent to . It is required when valid
identifier characters follow the placeholder but are not part of the
placeholder, such as .
Any other appearance of in the string will result in a
being raised.
The module provides a class that implements
these rules. The methods of are:
- class (template)
-
The constructor takes a single argument which is the template string.
- (mapping, **kws)
-
Performs the template substitution, returning a new string. mapping is
any dictionary-like object with keys that match the placeholders in the
template. Alternatively, you can provide keyword arguments, where the
keywords are the placeholders. When both mapping and kws are given
and there are duplicates, the placeholders from kws take precedence.
- (mapping, **kws)
-
Like , except that if placeholders are missing from
mapping and kws, instead of raising a exception, the
original placeholder will appear in the resulting string intact. Also,
unlike with , any other appearances of the will
simply return instead of raising .While other exceptions may still occur, this method is called “safe”
because it always tries to return a usable string instead of
raising an exception. In another sense, may be
anything other than safe, since it will silently ignore malformed
templates containing dangling delimiters, unmatched braces, or
placeholders that are not valid Python identifiers.
instances also provide one public data attribute:
-
This is the object passed to the constructor’s template argument. In
general, you shouldn’t change it, but read-only access is not enforced.
Here is an example of how to use a Template:
>>> from string import Template
>>> s = Template('$who likes $what')
>>> s.substitute(who='tim', what='kung pao')
'tim likes kung pao'
>>> d = dict(who='tim')
>>> Template('Give $who $100').substitute(d)
Traceback (most recent call last):
...
ValueError: Invalid placeholder in string: line 1, col 11
>>> Template('$who likes $what').substitute(d)
Traceback (most recent call last):
...
KeyError: 'what'
>>> Template('$who likes $what').safe_substitute(d)
'tim likes $what'
Advanced usage: you can derive subclasses of to customize the
placeholder syntax, delimiter character, or the entire regular expression used
to parse template strings. To do this, you can override these class attributes:
-
delimiter – This is the literal string describing a placeholder introducing
delimiter. The default value is . Note that this should not be a
regular expression, as the implementation will call on this
string as needed. -
idpattern – This is the regular expression describing the pattern for
non-braced placeholders (the braces will be added automatically as
appropriate). The default value is the regular expression
.
Alternatively, you can provide the entire regular expression pattern by
overriding the class attribute pattern. If you do this, the value must be a
regular expression object with four named capturing groups. The capturing
groups correspond to the rules given above, along with the invalid placeholder
rule:
Basic test card numbers
Genuine card information cannot be used in test mode. Instead, use any of the following test card numbers, a valid expiration date in the future, and any random CVC number, to create a successful payment. Each basic test card’s billing country is set to U.S. If you need to create test card payments using cards for other billing countries, use our .
Card numbers
Tokens
PaymentMethods
| Number | Brand | CVC | Date |
|---|---|---|---|
| 4242424242424242 | Visa | Any 3 digits | Any future date |
| 4000056655665556 | Visa (debit) | Any 3 digits | Any future date |
| 5555555555554444 | Mastercard | Any 3 digits | Any future date |
| 2223003122003222 | Mastercard (2-series) | Any 3 digits | Any future date |
| 5200828282828210 | Mastercard (debit) | Any 3 digits | Any future date |
| 5105105105105100 | Mastercard (prepaid) | Any 3 digits | Any future date |
| 378282246310005 | American Express | Any 4 digits | Any future date |
| 371449635398431 | American Express | Any 4 digits | Any future date |
| 6011111111111117 | Discover | Any 3 digits | Any future date |
| 6011000990139424 | Discover | Any 3 digits | Any future date |
| 3056930009020004 | Diners Club | Any 3 digits | Any future date |
| 36227206271667 | Diners Club (14 digit card) | Any 3 digits | Any future date |
| 3566002020360505 | JCB | Any 3 digits | Any future date |
| 6200000000000005 | UnionPay | Any 3 digits | Any future date |
| Token | Brand |
|---|---|
| tok_visa | Visa |
| tok_visa_debit | Visa (debit) |
| tok_mastercard | Mastercard |
| tok_mastercard_debit | Mastercard (debit) |
| tok_mastercard_prepaid | Mastercard (prepaid) |
| tok_amex | American Express |
| tok_discover | Discover |
| tok_diners | Diners Club |
| tok_jcb | JCB |
| tok_unionpay | UnionPay |
| Payment Method | Brand |
|---|---|
| pm_card_visa | Visa |
| pm_card_visa_debit | Visa (debit) |
| pm_card_mastercard | Mastercard |
| pm_card_mastercard_debit | Mastercard (debit) |
| pm_card_mastercard_prepaid | Mastercard (prepaid) |
| pm_card_amex | American Express |
| pm_card_discover | Discover |
| pm_card_diners | Diners Club |
| pm_card_jcb | JCB |
| pm_card_unionpay | UnionPay |
We recommend using our test IDs when testing your integration and creating charges, instead of passing card information directly to the API. Using these test IDs in place of card numbers helps ensure your production integration is developed in a manner and is not going to handle card information directly. Each test ID is human-readable and represents card information that has been tokenized with our client-side libraries (e.g., Stripe Elements, Stripe.js).
2. Как лучше выбирать элементы из списка?
Если вы хотите продуктивно работать со списками, то должны уметь получать доступ к данным, хранящимся в них.
Обычно мы получаем доступ к элементам списков, чтобы изменять определенные значения, обновлять или удалять их, или выполнять какие-либо другие операции с ними. Мы получаем доступ к элементам списков и, собственно, ко всем другим типам последовательностей, при помощи оператора индекса . Внутри него мы помещаем целое число.
# Выбираем первый элемент списка oneZooAnimal = biggerZoo # Выводим на экран переменную `oneZooAnimal` print(oneZooAnimal)
Запустите данный код и убедитесь, что вы получите первый элемент списка, сохраненного в переменную . Это может быть поначалу несколько непривычно, но нумерация начинается с числа , а не .
Как получить последний элемент списка?
Ответ на этот вопрос является дополнением к объяснению в предыдущем разделе.
Попробуйте ввести отрицательное значение, например, или , в оператор индекса, чтобы получить последние элементы нашего списка !
# Вставляем -1 monkeys = biggerZoo print(monkeys) # А теперь -2 zebra = biggerZoo print(zebra)
Не правда ли, не слишком сложно?
Что означает ошибка «Index Out Of Range»?
Эта ошибка одна из тех, которые вы будете видеть достаточно часто, особенно если вы новичок в программировании.
Лучший способ понять эту ошибку — попробовать ее получить самостоятельно.
Возьмите ваш список и передайте в оператор индекса либо очень маленькое отрицательное число, либо очень большое положительное число.
Как видите, вы можете получить ошибку «Индекс вне диапазона» в случаях, когда вы передаете в оператор индекса целочисленное значение, не попадающее в диапазон значений индекса списка. Это означает, что вы присваиваете значение или ссылаетесь на (пока) несуществующий индекс.
Срезы в списках
Если вы новичок в программировании и в Python, этот вопрос может показаться одним из наиболее запутанных.
Обычно нотация срезов используется, когда мы хотим выбрать более одного элемента списка одновременно. Как и при выборе одного элемента из списка, мы используем двойные скобки. Отличие же состоит в том, что теперь мы еще используем внутри скобок двоеточие. Это выглядит следующим образом:
# Используем нотацию срезов someZooAnimals = biggerZoo # Выводим на экран то, что мы выбрали print(someZooAnimals) # Теперь поменяем местами 2 и двоеточие otherZooAnimals = biggerZoo # Выводим на экран полученный результат print(otherZooAnimals)
Вы можете видеть, что в первом случае мы выводим на экран список начиная с его элемента , который имеет индекс . Иными словами, мы начинаем с индекса и идем до конца списка, так как другой индекс не указан.
Что же происходит во втором случае, когда мы поменяли местами индекс и двоеточие? Вы можете видеть, что мы получаем список из двух элементов, и . В данном случае мы стартуем с индекса и доходим до индекса (не включая его). Как вы можете видеть, результат не будет включать элемент .
В общем, подводя итоги:
# элементы берутся от start до end (но элемент под номером end не входит в диапазон!) a # элементы берутся начиная со start и до конца a # элементы берутся с начала до end (но элемент под номером end не входит в диапазон!) a
Совет: передавая в оператор индекса только двоеточие, мы создаем копию списка.
В дополнение к простой нотации срезов, мы еще можем задать значение шага, с которым будут выбираться значения. В обобщенном виде нотация будет иметь следующий вид:
# Начиная со start, не доходя до end, с шагом step a
Так что же по сути дает значение шага?
Ну, это позволяет вам буквально шагать по списку и выбирать только те элементы, которые включает в себя значение вашего шага. Вот пример:
Обратите внимание, что если вы не указали какое-либо значение шага, оно будет просто установлено в значение. При проходе по списку ни один элемент пропущен не будет
Также всегда помните, что ваш результат не включает индекс конечного значения, который вы указали в записи среза!
Как случайным образом выбрать элемент из списка?
Для этого мы используем пакет .
# Импортируем функцию `choice` из библиотеки `random` from random import choice # Создадим список из первых четырех букв алфавита list = # Выведем на экран случайный элемент списка print(choice(list))
Если мы хотим выбрать случайный элемент из списка по индексу, то можем использовать метод из той же библиотеки .
# Импортируем функцию `randrange` из библиотеки `random` from random import randrange # Создадим список из первых четырех букв алфавита randomLetters = # Выбираем случайный индекс нашего списка randomIndex = randrange(0,len(randomLetters)) # Выводим случайный элемент на экран print(randomLetters)
Совет: обратите внимание на библиотеку , она может вам пригодиться во многих случаях при программировании на Python
Disputes
In test mode, you can use the test cards below to simulate a disputed transaction:
Card numbers
Tokens
PaymentMethods
| Number | Description |
|---|---|
| 4000000000000259 | With default account settings, charge succeeds, only to be disputed as fraudulent. This type of dispute is if 3D Secure was run. |
| 4000000000002685 | With default account settings, charge succeeds, only to be disputed as product not received. This type of dispute is if 3D Secure was run. |
| 4000000000001976 | With default account settings, charge succeeds, only to be disputed as . |
| 4000000000005423 | With default account settings, charge succeeds, only to receive . |
| Token | Description |
|---|---|
| tok_createDispute | With default account settings, charge succeeds, only to be disputed as fraudulent. This type of dispute is if 3D Secure was run. |
| tok_createDisputeProductNotReceived | With default account settings, charge succeeds, only to be disputed as product not received. This type of dispute is if 3D Secure was run. |
| tok_createDisputeInquiry | With default account settings, charge succeeds, only to be disputed as . |
| Payment Method | Description |
|---|---|
| pm_card_createDispute | With default account settings, charge succeeds, only to be disputed as fraudulent. This type of dispute is if 3D Secure was run. |
| pm_card_createDisputeProductNotReceived | With default account settings, charge succeeds, only to be disputed as product not received. This type of dispute is if 3D Secure was run. |
| pm_card_createDisputeInquiry | With default account settings, charge succeeds, only to be disputed as . |
The following evidence, when submitted in the , produces specific actions that are useful for testing the dispute flow:
Troubleshooting
may not work properly when used with components that
implement . relies heavily on
React’s feature and does not provide a way to
take context updates into account when deciding whether to allow a re-render.
These components can block context updates from reaching
components in the tree.
For example, when using together with
doing the following will
not work:
const Component = connect()(injectStripe(_Component));
In this case, the context updates originating from the are not
reaching the components wrapped inside the function. Therefore,
components deeper in the tree break. The reason is that
the function of
and blocks re-renders that are triggered by context changes outside of the
connected component.
There are two ways to prevent this issue:
-
Change the order of the functions to have be the outermost
one:const Component = injectStripe(connect()(_CardForm));
This works, because does not implement
itself, so context updates originating from the will still
reach all components.
-
You can use the option for redux-connect:
const Component = connect( mapStateToProps, mapDispatchToProps, mergeProps, { pure: false, } )(injectStripe(_CardForm));
FAQ — General
Who made this game?
Strip Poker Night at the Inventory (SPNatI) was first developed by Joseph
Kantel, who designed a small Javascript mockup game based on a
choose-your-own-adventure fanfiction work on writing.com. The original version of the
project appeared in August 2015 featuring the four video game characters
Lara Croft (Tomb Raider), Zoey (Left 4 Dead), Lilith (Borderlands), and Elizabeth
Comstock (BioShock Infinite), who were the girls featured in the
fanfiction story.
The project died out, but it was rediscovered in August 2016 and exploded in
popularity, with new characters being added and the community you see today
being formed. To date, over 200 characters (in various states of completion)
have been made for SPNatI.
What does «At the Inventory» mean?
«The Inventory» is the name of a fictional bar that SPNatI
takes place in. The name itself comes from SPNatI’s other inspiration, Poker
Night at the Inventory—a series of two games by TellTale wherein a nameless
player plays Texas Hold ‘Em Poker with four video game/webcomic characters and
watches them interact.
Did Joseph Kantel make all the characters?
Not at all! SPNatI is an open-source game, and over 100 different people have
contributed to not only the creation of its many characters, but also its
codebase, community, moderation, hosting, documentation, background art,
etc. You can see who’s credited for a character by clicking the «Credits»
button on the character selection screen.
Anyone can make a character and add them to SPNatI, so if you don’t see your
favorite character, you should try to make them yourself!
How often is the game updated?
Because each author is responsible for their own characters, the game
receives multiple small and large updates almost every day! The Discord
servers have a channel, #game-updates, that lists the full changelog, as
well as #dev-updates, which lists updates that have not been pushed to the
live game yet.
However, not all characters have authors that still actively update them.
Consider adopting one of these orphaned characters!
Can I donate to the game via a Patreon or something
similar?
Nope! SPNatI has remained, and will always remain, separate
from any issues of money besides the small amount needed to host the spnati.net
domain. There will never be any advertisements or sponsors, nor the need to
support the game financially in any way. This keeps the game free of copyright
concerns.
If Lara, Zoey, Lilith, and Elizabeth were the first
characters made, why aren’t they the first on the list?
FAQ — Offline and Rehosted Game Versions
Where did X go? They used to be in the game.
The consequence of avoiding money is that SPNatI is limited to free hosting
space, on has been 1 GB on past hosts like GitLab. The total data of all the characters
submitted to the game exceeds this, so characters were removed from the
online version of the game every so often to make room for new ones.
However, you can still play with the removed characters by downloading and
playing the offline version of SPNATI.
The criteria for which characters got removed has changed over time. In the
past, whichever character had the fewest unique lines of dialogue was
removed whenever more space was necessary. This ended when all online
characters had more than 500 lines of dialogue. Several popularity polls
have also been held on the subreddit, and those characters with the fewest
votes were also prioritized when it came time for removal.
At present, the culling order is determined by several rotating metrics, such
as the number of lines they have targeted to other characters. However, if a
character on testing does not receive an update in over a month, they will
be removed first instead (testing characters also take up online space).
New characters cannot be chosen for culling until 3 months after their
release to the main roster.
Culling has not been practiced recently because of additional space present on
our current host.
Why does the game have different numbers of characters on
different sites, even with the same version number?
Versions of SPNatI with more characters tend to be rehosted versions on
proprietary porn sites. While spnati.net
uses free hosting space, many porn sites that rehost it pay for their own
server space through advertisements, so they can afford to host all of the
characters online.
However, rehosted versions are slow to update, meaning brand-new characters
and bugfixes might not be present there. spnati.net is the official version of the
game and will always be the most up-to-date (including changes to this FAQ),
and you can still download the offline version to play with the older and
incomplete characters. The version number is updated manually, usually every few days, but
updates to the game itself come more frequently.
Can you put X in the game?
You can request that certain characters be made on the Discord servers or the
following discussion thread:
However, because of the time and effort making a character requires, you are
unlikely to find someone willing to make a complete character for you. Instead,
you should ask if someone is interested in making a character and offer to
do it yourself or to help them with part of the process, such as doing the art
or dialogue.
Remember: you don’t need artistic or coding skills to make a character. Don’t
be afraid to try and do it yourself!
Can I download the game?
You can download bundles for the offline version from here:
Follow the instructions on that page to download and set up the offline
version. This will allow you to download the entire game and all its files;
note that this is a several-GB download thanks to all the character sprites!
Extract all the files, and you’ll have offline SPNatI. Opening
in the main folder (use Notepad) will allow you to
change some settings, such as enabling debug mode and unlocking all endings.
Open in your browser to play the game!
The tools folder of offline SPNATI is where you can find offline
Kisekae and the Character Editor.
Opening the offline version didn’t work. Why?
Did you download the game directly from GitGud? If so, you need to download
the game from our bundles page instead.
If you used Git to clone our repository, make sure you have Git LFS
installed, or a client that has LFS support.
Also remember to use the included executable or
script, or alternately use the workaround here:
https://old.reddit.com/r/spnati/comments/cd7h0f/possible_firefox_68_workaround_without_hosting/
It’s also possible you forgot to extract the game files from the .zip you
downloaded.
Can I play the offline version on mobile?
Unfortunately, no. There is no way to play the offline version on mobile at
this time. SPNatI is primarily built for computer use, and its mobile
version is a straight port.
Advanced integrations
The above section outlines the most common
integration, which makes the following assumptions:
- The Stripe.js script is loaded before your application’s code.
- Your code is only run in a browser environment.
- You don’t need fine-grained control over the Stripe instance that
uses under the hood.
When all of these assumptions are true, you can pass the prop to
and let handle the rest.
When one or more of these assumptions doesn’t hold true for your integration,
you have another option: pass a Stripe instance as the prop to
directly. The prop can be either or the
result of using to construct a .
We’ll now cover a couple of use cases which break at least one of the
assumptions listed above.
Loading Stripe.js asynchronously
Loading Stripe.js asynchronously can speed up your initial page load, especially
if you don’t show the payment form until the user interacts with your
application in some way.
<html>
<head>
<!-- ... -->
<!-- Note the 'id' and 'async' attributes: -->
<!-- ┌────────────┐ ┌───┐ -->
<script id="stripe-js" src="https://js.stripe.com/v3/" async></script>
<!-- ... -->
</head>
<!-- ... -->
</html>
Initialize to in the , then update it in
when the script tag has loaded.
class App extends React.Component {
constructor() {
super();
this.state = {stripe: null};
}
componentDidMount() {
if (window.Stripe) {
this.setState({stripe: window.Stripe('pk_test_12345')});
} else {
document.querySelector('#stripe-js').addEventListener('load', () => {
// Create Stripe instance once Stripe.js loads
this.setState({stripe: window.Stripe('pk_test_12345')});
});
}
}
render() {
// this.state.stripe will either be null or a Stripe instance
// depending on whether Stripe.js has loaded.
return (
<StripeProvider stripe={this.state.stripe}>
<Elements>
<InjectedCheckoutForm />
</Elements>
</StripeProvider>
);
}
}
For alternatives to calling in , consider using a
, moving the statement to the , or
dynamically injecting a script tag in . For more information,
see stripe/react-stripe-elements.
Server-side rendering (SSR)
If you’re using in a non-browser environment
(, etc.), Stripe.js is not available. To use
with SSR frameworks, use the following instructions.
The general idea is similar to the async loading snippet from the previous
section (initialize to in , update in
), but this time we don’t have to wait for the script tag to
load in ; we can use directly.
class App extends React.Component {
constructor() {
super();
this.state = {stripe: null};
}
componentDidMount() {
// Create Stripe instance in componentDidMount
// (componentDidMount only fires in browser/DOM environment)
this.setState({stripe: window.Stripe('pk_test_12345')});
}
render() {
return (
<StripeProvider stripe={this.state.stripe}>
<Elements>
<InjectedCheckoutForm />
</Elements>
</StripeProvider>
);
}
}
Inside your form, , will either be
or a valid Stripe instance. This means that it will be when
rendered server-side, but set when rendered in a browser.
Using an existing Stripe instance
In some projects, part of the project uses React, while another part doesn’t.
For example, maybe you have business logic and view logic separate. Or maybe you
use for your credit card form, but use Stripe.js APIs
directly for tokenizing bank account information.
You can use the prop to get more fine-grained control over the Stripe
instance that uses. For example, if you have a
instance in a Redux store that you pass to your as a prop, you can
pass that instance directly into :
class App extends React.Component {
render() {
return (
<StripeProvider stripe={this.props.stripe}>
<Elements>
<InjectedCheckoutForm />
</Elements>
</StripeProvider>
);
}
}
As long as is provided a non- prop,
will always be available within your .