Bittorrent faq

Содержание:

Programming

The whole team would like to welcome Angen as a new member. Angen has been an external contributor since the beginning of 2018 and has done a lot of work towards unit behaviour improvements. He is currently working on improvements on the formation system along with general unit behavior improvements.

Angen added the ability to allow cancelling trade routes. He committed some fixes for formations. He implemented the ability to display tools instead of weapons when units are approaching resources. He made the trade gain by garrisoned entities configurable which will allow for a finer balancing

bb has also been working on various smaller code fixes with the goal to improve consistency and to make unit templates cleaner and he fixed the lag that appears on windows when shift is pressed.

elexis committed a patch allowing for map specific placement in the GUI game setup page, continued working on the GUI rewrite and fixed some bugs. He implemented game-setup options for landscape and daytime and added morepreviously uncredited people to the credits.

FeXoR and nani have been working on the procedural generation of maps, to allow for more realistic maps.

Freagarach made it possible for the same entity in multiple control groups (ctrl + number hotkeys). He allowed for status effects to affect unit speed (e.g. slowing down a unit when hit) this will be particularly useful for mods with magic. He also added a progress bar to show the upgrade status. Mods can now make projectiles deal friendly fire. This is currently unused in the game. He also allowed for some resources to not be barterable in the market, this will also be used in mods such as 0abc (link) and Delenda Est (link)

Imarok fixed an error warning with AMD CPUs, fixed the display of actions cursors over the minimap and the usage of the patrol action, and  did some cleanup in the minimap code.

Itms worked on some improvements to the continuous integration system. He also did some library updates for NVTT (NVIDIA Texture Tools), the library we use for our textures, with the help of adrian and s0600204 on a library called FMT (This library is used to print warnings and errors). He also worked on build fixes for Mac OS.

Krinkle worked on fixing JavaScript warnings, and submitted a few fixes for MacOS support, as well as some to improve the game’s CI.

linkmauve did some cleanup of the rendering engine, by removing old platform specific code which was either deprecated or superseded by SDL2, and worked towards improving multithreaded debugging.

Nescio has done a lot toward improving consistency in our files, renaming them to match the same conventions, and making them easier to deal with by simplifying some of them. For example all our map files had inconsistent naming conventions, and the presence of whitespaces in their name caused issues.

Stan has created a feature for mods to allow buildings to construct themselves without the need of units. He made some optimizations to the engine, and did some cleaning up of the code. He also improved the scripts that help artists check for mistakes, and made a Blender importer for game objects, reducing the amount of work it requires. He also added the ability to play visual animations when a building is upgrading, and when a tech is being researched. He is currently working with the help of OptimusShepard to fix an issue with recent AMD CPUs.  If you have Zen 2 CPU and want to help please head to this forum thread and tell us.

Autobuildable video (3D Printing house)

Researching animations

user1 and Dunedan are working on upgrading the lobby backend to be able to provide new features for the next Alphas.

vladislavbelov continued working on the rendering engine to bring improved performance and visuals. The next alpha will feature a FXAA filter, allowing models to look less jagged. He also worked on better tools to debug the renderer and easier access to those through the game. He added an option to use low quality shadows on more modest machines.
He also worked on the map editor, allowing it to save the panel size between each session so one does not have to resize them every time, and a non-strict search to the Atlas entity list. He is currently working with Stan to add an option to resize the map with a specific offset.

Snapping to buildings (video)

Screenshots with/without FXAA

wraitii has worked on improving the engine, cleaning the code to make it easier to extend and to optimize. He has also been reviewing patches from Freagarach with aim to add gameplay features, such as status effects. Status effects will allow units to deal more realistic damage to others. For instance, it will allow flaming arrows to keep dealing burning damage after a unit has been hit.

How to download 0 A.D. via BitTorrent?

  1. Install a BitTorrent client. Deluge and qBittorrent are two free and open source trusted applications we recommend, but you can use any client you like. All the screenshots we provide are made with the Deluge client.
  2. Download the small 0 A.D. torrent file from our site.
  3. Open the torrent file with the torrent client. You can review a number of options before clicking “Add” and starting the download process.
  4. After that, the download of the real game will start. If a lot of people help us with seeding, it should be really quick!
  5. If you enjoy using torrents and if you would like to help us with your bandwidth, please consider leaving the torrent file and the downloaded game where they are! Other BitTorrent users can download the game from you, thus reducing the load on our own server.

For Programmers

0 A.D’s game engine is called Pyrogenesis and it is specifically designed for flexibility and ease of modification. The engine is in C++, and gameplay scripting is in JavaScript. Game logic, artwork, and data can easily be changed through data files. The engine itself is modular in design to provide maximal flexibility while still remaining efficient. Anyone can download, build and run the latest version of the game.

If you’re a programmer and you want to contribute to 0 A.D., just get your feet wet and get started. We don’t want to hinder your progress with any applications. If you do a good job over time, you’ll get inducted to the team anyway.

We use Subversion for revision control, and Trac for documentation and issue-tracking. Our technical discussions are conducted on the forums and over IRC (#0ad-dev on QuakeNet). You could create a patch and submit it to us, and we’ll then review it and maybe suggest some changes or commit it to SVN. Contributors who make consistent contributions to the codebase are offered permissions to commit directly to SVN.

Installing Multiplayer Version 1.3

Download and unzip the RaW Mod Pack to the destination of your choice.

The following files must then be placed in the specific sub-folders of your “Age of Empires II” directory installation.

  1. *.mp3: SoundStream.
  2. *.txt: History.
  3. *.dll: (Age of Empires II main directory).

Note it might be wise to rename the original language_x1.dll file before you drag it into the folder instead of replacing it. This will enable you to return back to the original ‘language’ of terms used in the game anytime you wish by simply swapping the names of the files.

Note that .dll files might be ‘hidden’ when you view them in the zip file and even when you extract them. To view and move the hidden files you must go to My Computer => Tools => Folder Options. Then go to the view tab and in the advanced settings you must select the option that allows you to “Show hidden files and folders”.

Video settings[edit]

The game has an option to throttle the frame rate for both main menu and the gameplay for saving the CPU power.


In-game video settings

Graphics feature State WSGF Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
4K Ultra HD
Field of view (FOV) See .
Windowed Toggle with Alt+↵ Enter.
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)

Field of view (FOV)edit

Create local.cfg

  1. Go to the .
  2. Make a text file called (if it does not exist already).
  3. Insert the line , where is your FOV in degrees
  4. Save the file and boot up the game

General settingsedit

Every option can be set in the text-file . Just create in the appropriate folder and insert the pairs you want to set.
For details where to place , see

History is Yours for the Taking

 “0 A.D.” is a time period that never actually existed: In the usual calendar, one goes from 1 B.C. to 1 A.D. and skips zero. This reflects the historical fiction in the game: Who would have won if all the factions were pitted against each other when each of them was at its prime?

We intend to portray some of the major civilizations over the millennium of 500 B.C. to 500 A.D. (Hence the midpoint, zero.) That is an ambitious prospect, so in the first edition of 0 A.D. we focus on the last five centuries B.C. Perhaps in future expansion packs, more civilizations will be added, along with additional gameplay features.

We put a strong emphasis on historical accuracy while developing 0 A.D. We plan all our units and all our buildings based on reconstructions of how the units and the buildings might have looked like in the ancient world. We even name them in the original languages, such as Greek and Latin. But it’s worth remembering that any game should be fun to play, so, in many cases, we preferred playability over historical accuracy.

0 A.D. (0AD, 0 год н. э.) — свободная, кроссплатформенная компьютерная игра, историческая 3D стратегия в реальном времени с отличной графикой.

Игра находится в стадии разработки и на данный момент пользователи Linux могут скачать pre-alpha 2 версию 0A.D. Изначально 0 A.D. задумывалась, как коммерческое дополнение к Age of Empires II, но в 2009 году компания разработчик приняла решение открыть исходный код и распространять его под лицензией GPLv2. Движок 0 A.D. написан на C++, игра использует OpenGL и OpenAL для работы с 3D графикой и звуком.

Не побоюсь сказать, что у этой игры 100% лучшая графика из всех RTS, которые можно нативно использовать в Linux. До полного счастья осталось дождаться безглючного релиза. В данный момент можно скачать 0 A.D. Pre-Alpha 2 (это означает, что игра еще очень сыра) или же чуть более свежую версию игры можно получить из SVN.

Графика 0 A.D.:

OpenGL, шейдеры
Скелетная анимация, основанная на COLLADA
Преломление света в воде, отражения
Реалистичные тени
Эффекты частиц
Эффекты окружающей среды (время суток, закат)

Геймплей 0 A.D.:Уникальные цивилизации:Солдаты:Авто-обновление юнитов:Реализм:Мультиплеер:

Чтобы установить 0 A.D. сейчас, скорее всего, придется искать ее в дополнительных репозиториях и оверлеях, т.к. такую сырую игру вряд ли добавят в стандартное дерево пакетов. Так же нужно позаботиться о наличии компилятора и всех необходимых для сборки библиотек. Я опишу процесс установки 0A.D. в Linux из SVN.

Credits

  • Wijitmaker – Project Leader and Graphics Artist.
  • J_C_A – Maker of MPS. Without him, none of this would be possible.
  • Ensemble Studios – Creators of the wonderful “Age of” games.
  • Sierra Design and Data Becker – Provided great graphics.
  • AOKH – Hosting the mod, excellent mod forum.
  • SCNPunk – Hosted our modding team.
  • Angel Zen – Hooked up our ftp and forums.
  • Topknot – Created the Legion, helped with the language dll, and wrote all the Random names you see in the DM/RM games.
  • Sud Commander – For all the sounds. Graciously moved all the Byzantine sounds to the Mayans and Aztecs.
  • Dire_Wolf – For the Parthenon.
  • Aznknightmare – For the Trebuchet.
  • Habbit Bundy – For the Auxila.
  • Topknot, BullsWool – For their expertise and advice.
  • AOKH modding community – For ideas, and teaching us the skills of modding.
  • Enrique Orduno – For cracking the TWALL.
  • Ingrownlip – For the flash movies and flag.
  • Cian Mcguire – History Text.
  • Derfel Cadarn, Cian Mcguire, Topknot, RomeIsTheBest, Revned, SUD_Commander, AlejandroGonzo, BBT, and The_Piemaster – For reviewing the mod.

Примечания

  1.  (англ.). Wildfire Games. Дата обращения 7 марта 2015.
  2. ↑  (англ.). Дата обращения 12 августа 2013.
  3.  (англ.). Wildfire Games. Дата обращения 19 марта 2015.
  4. ↑  (англ.). GameDev.net (14 June 2006). Дата обращения 17 августа 2010.
  5.  (англ.). Wildfire Games. Дата обращения 27 марта 2015.
  6.  (англ.). Wildfire Games. Дата обращения 27 марта 2015.
  7.  (англ.). Wildfire Games. Дата обращения 27 марта 2015.
  8. (июль 2010). Дата обращения 17 августа 2010.
  9.  (англ.). Wildfire Games. Дата обращения 17 августа 2010.
  10.  (англ.). Wildfire Games. Дата обращения 2 февраля 2013.
  11.  (англ.) (недоступная ссылка). Pledgie. Дата обращения 8 сентября 2013.
  12. ↑  (англ.). Дата обращения 8 сентября 2013.
  13.  (англ.). Mod DB. Дата обращения 8 сентября 2013.
  14.  (англ.) (недоступная ссылка). Pledgie. Дата обращения 8 сентября 2013.
  15. ↑  (англ.). Wildfire Games. Дата обращения 8 сентября 2013.
  16.  (англ.). Indiegogo. Дата обращения 8 сентября 2013.
  17.  (англ.). Wildfire Games. Дата обращения 15 марта 2015.
  18. Christopher Tozzi.  (англ.). The Var Guy (2 July 2010). Дата обращения 17 июля 2011.
  19. Christopher Tozzi.  (англ.). The Var Guy (19 August 2010). Дата обращения 17 июля 2011.
  20. Christopher Tozzi.  (англ.). The Var Guy (22 July 2011). Дата обращения 17 июля 2011.
  21. Julius.  (англ.). Free Gamer (16 August 2010). Дата обращения 21 июля 2011.
  22.  (англ.). The H Open Source (18 August 2010). Дата обращения 21 июля 2011.
  23.  (англ.). Дата обращения 12 августа 2013.

System requirements[edit]

Windows
Minimum
Operating system (OS) 2000, XP, Vista, 7, 8
Processor (CPU) 1 GHz Intel or x86 compatible
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) AMD Radeon 9000 Nvidia GeForce 3 128 MB of VRAM OpenGL 1.3 compatible
Other 1024×768 screen resolution
macOS (OS X)
Minimum
Operating system (OS) 10.5
Processor (CPU) 2006 or later Intel-based Mac
System memory (RAM)
Hard disk drive (HDD)
Other 1024×768 screen resolution
Linux
Minimum
Operating system (OS)
Processor (CPU) 1 GHz Intel or x86 compatible
System memory (RAM) 512 MB
Hard disk drive (HDD)
Video card (GPU) AMD Radeon 9000 Nvidia GeForce 3 128 MB of VRAM OpenGL 1.3 compatible
Other 1024×768 screen resolution

Britons, Gauls

The two Celtic factions in 0 A.D., the Britons and Gauls, are based on a group of tribal societies in Iron Age and Medieval Europe who spoke Celtic languages and shared similar ancestry, languages and culture. Over the first millenium BC, they spread from central Europe westward to modern-day France, Spain and the British isles.

Tribal warfare appears to have been a regular feature in Celtic history, and they had a reputation as formidable head hunters. Celtic society had some female warriors, and they may have treated women more equally to men than other ancient cultures did. The Celtic priests, known as druids, carried out rites and sacrifices to their deities in remote areas such as hilltops, groves, and lakes.

The Celts considered the bow and other ranged arms to be the weapons of cowards, and excelled in hand-to-hand combat. Though their wooden buildings were fast and inexpensive to build, they were also easier to destroy than their stone counterparts. These traits are all reflected in the gameplay in 0 A.D. Each of the two Celtic factions also features some unique characteristics:

  • Shared Special Building: Rotary Mill (increases the food production of nearby farms).
  • Shared Special Bonus: Iron Workers (because the Celts were the innovators of iron working, the Blacksmith building becomes available in the Village Phase at the start of the game).
  • Shared Special Technologies: Druidic Conclave (Druides train twice as fast).
  • The Britons have chariots, longswordsmen and powerful melee soldiers. Also, their heroes include Boudicca, queen of the Iceni, who led a revolt against the Roman Empire.
    • Unique Special building: Kennel (trains War Dogs).
    • Unique Special Techs and Bonuses: Woad Painting (greater attack and speed for melee units), Great Tower (stronger towers and fortresses).
    • Wonder: White Horse of Uffington.
  • The Gauls have heavy swordsmen and heavy cavalry. One of the Gauls’ heroes is Vercingetorix, chieftain of the Arverni tribe and enemy of Julius Caesar.
    • Unique Special building: Tavern (trains “Naked Fanatic” champion infantry).
    • Unique Special Techs and Bonuses: Woe to the Conquered (increased loot income), Carnutes (Druides gain an attack).
    • Wonder: TBD.

OpenSUSE

  • Launch YaST.
  • Select “Software” and “Software Repositories”.
  • Select “Add” and “Specify URL…”
  • Enter one of the following URLs, with name “obs-games”:
    • http://download.opensuse.org/repositories/games/openSUSE_Tumbleweed/
    • http://download.opensuse.org/repositories/games/openSUSE_Factory/
    • http://download.opensuse.org/repositories/games/openSUSE_Leap_42.1/
    • http://download.opensuse.org/repositories/games/openSUSE_13.2/
    • http://download.opensuse.org/repositories/games/openSUSE_13.1/
  • It should prompt “Import Untrusted GnuPG Key” – these packages are not checked or trusted by OpenSUSE. You should not install them in security-critical environments. If you understand and accept the danger of installing unknown software, accept the import.
  • Run “Install/Remove Software”
  • Select “0ad” to install.

Run the game from the command-line as

0ad

or from the application menu item “0 A.D.”

Why does 0 A.D. use torrents?

The easiest way to distribute a file is by putting it on a central server. Then all users can download it from that server. But when there are many people downloading the files, one server is not sufficient, and placing different servers around the world is costly. As a free game, we’re not able to pay for these costs.

Server-based distribution

Peer-to-peer distribution

 

But with peer-to-peer distribution (like BitTorrent), every computer can help spreading our game. When you download the game to your computer via BitTorrent, you automatically also become a small server as long as you keep running the torrent client. This way, you help keep the game freely available.

0 A.D. is Still Under Development

Work on 0 A.D. began in 2001, first as a mod concept for Age of Empires II: The Age of Kings. In 2003 development moved to a standalone game with its own engine, Pyrogenesis. In 2009-2010, the game was released as free, open-source software and and much of the codebase was rewritten. Learn more about the story of 0 A.D. »

Currently, 0 A.D. is still in alpha phase, which means an early experimental phase. It is playable, and you can already download and test the game, but some features are still missing. When will 0 A.D. be released? It is very hard to predict. Even after we are done implementing all the features, we will want to conduct extensive beta testing, which can take a while. Information about release dates will be released at the appropriate time.

Miscellaneous

Balancing

Nescio worked with Stockfish, Badosu, ValirAnt, FeldFeld, and borg- to get some gameplay balancing patches, which were committed by other members.

Documentation

Beau fixed some mistakes in the documentation.²

Beise is currently translating the wiki from English to German.

Nescio has also been updating the English style guide, corrected many templates for consistency, and standardized hero aura descriptions and generalised tooltips.

Finances

Jeru made a new financial report and submitted a development report to SPI our financial sponsor. Thank everyone for all the donations. You can see more information about supporting us financially here: https://play0ad.com/community/donate/.

Lobby

user1 and elexis continue their work moderating in the multiplayer lobby. user1 created a a special on the forums to report all issues regarding the lobby.

Interviews

Freagarach gave a presentation at Sogyo

Stan gave an interview for the Waffling Taylors podcast (https://wafflingtaylors.rocks/). The podcast should be available in June.
He gave an interview with Picasoft (in French – you can find an English transcript here). Picasoft is an association at the UTC (a French school) you can read more about it here.
He also gave a presentation at Avanade
He also held a stand at the  Capitole Du Libre in November  2019. You can find a summary here

vladislavbelov did a presentation in FOSDEM 2020 about graphics pipelines in 0AD. See this      for more information.

Translations

16 languages have reached more than 90% of translation. If you want to help with your native language head over to  Transifex.

Gallaecio has been improving and correcting the English descriptions in-game with the help of Nescio

Tournaments

There has been quite a lot of activity on the competitive side! Most of the replays are available on the forums, so you can see some of the best players in action.

derekO organized “double elimination” a tournament

fpre organized a “survival” tournament

HMS-Surprise organized the Sunday pro games tournament 1v1 commentated between 17/01/2019 and 24/11/2019. This was a competitive community event with very nice graphic designs!

marcusAureliu#s organized a tournament

rain_ironwolf organized a Hyrule Conquest tournament

Stockfish also organized a multiplayer 0 A.D. tournament called the Primus Pilus tournament from 30/03/2020 to 29/04/2020. HMS-Surprise eventually took over to finish it.

This report was written by asterix with the help of Thorfinn the Shallow Minded, Stan and  Sundiata. For more details, please check  wiki:Alpha24   and the roadmap.

THANK YOU FOR YOUR SUPPORT.

Описание полной игры 0 A.D.

Скачать игру 0 A.D. через торрент бесплатно (0 год н. э., произносится «зироу эй-ди») — свободная трёхмерная игра в жанре исторической стратегии в реальном времени, разрабатываемая сообществом добровольцев (основные разработчики объединены в команду Wildfire Games). Игра позволяет управлять цивилизациями, существовавшими в период 500 год до н. э.—1 год до н. э.

По состоянию на весну 2015 года, проект находится в альфа-версии: некоторые возможности ещё не реализованы, игра имеет проблемы с производительностью, содержит ошибки и недоработки; тем не менее, основная функциональность и ресурсы уже реализованы, и 0 A.D. позволяет играть в одиночном и многопользовательском режимах. Разработчики не устанавливают фиксированную дату релиза, и собираются выпустить версию 1.0, когда будут реализованы все запланированные возможности и устранены проблемы. Скачать игру 0 A.D. на компьютер через торрент.

Игровой процесс

Во многом игра повторяет геймплей серии Age of Empires и в целом имеет типичный игровой процесс стратегии в реальном времени: игроку необходимо добывать ресурсы, строить поселение, тренировать армию и сражаться с противником. Однако есть ряд отличий; например, добывать ресурсы и строить могут базовые пешие воины, конные могут только охотиться.

Враждующие стороны

0 A.D. позволяет игроку управлять одной из 12 древних цивилизаций античности, существовавших в период 500 год до н. э.—1 год до н. э. Каждая из них имеет свои особенности, здания и юнитов, а также внешние отличия. Следующая таблица перечисляет доступные для игры цивилизации вместе с наиболее важными особенностями и изображениями построек. Скачать игру 0 A.D. на русском языке без регистрации.

Редактор карт

К игре прилагается редактор карт Atlas.

Atlas предоставляет инструменты, необходимые для создания полноценной игровой карты «с нуля» (при создании новой карты генерируется ровная поверхность со стандартной текстурой травы):

  • формирование поверхности; возможно импортировать готовую карту высот, подготовленную в графическом редакторе или основанную на реальных географических данных
  • установка уровня воды; игра поддерживает всего одну водную поверхность, поэтому уровень выставляется глобально
  • текстурирование поверхности; на карте может быть использовано любое сочетание текстур, но для удобства они разбиты на категории, часть из которых относятся к биомам (средиземноморье, саванны, пустыни и т. д.), другая часть предназначена для специфических областей карт (морское дно, дороги, города и т. д.)
  • добавление объектов; объекты делятся на «сущности» (англ. entities), участвующие в игровом процессе (юниты, ресурсы) и «акторы» (англ. actors), используемые исключительно в графических целях (например: сломанный верёвочный мост над оврагом, деревья в недоступных для игрока горах); каждая сущность принадлежит либо к одному из слотов игроков, либо специальному игроку «Гея» (к которому обычно относятся все животные и ресурсы на карте); отдельный режим просмотра акторов (англ. actor viewer mode) позволяет ознакомиться с детальной информацией об объектах. Скачать игру 0 A.D. на пк через торрент полную версию.
  • изменение настроек карты (имя, описание, тип игры и др.), игроков (количество, имена, цивилизации, цвета и т. д.), окружения (внешний вид водной поверхности, положение солнца, туман и пр.)

Специальный инструмент позволяет сгенерировать любую случайную карту, доступную в игре; эта карта может использоваться в качестве основы для создаваемого сценария и модифицироваться при помощи всех стандартных инструментов.

Карты, поставляемые с игрой, доступны для редактирования наравне с пользовательскими.

Atlas использует тот же движок, что и сама игра и может быть в любой момент переключен в режим тестирования; при этом внутри редактора запускается игра на создаваемой карте. При сбросе тестирования все объекты (юниты, здания) возвращаются в исходные позиции/состояния.

На официальных форумах игры есть раздел для публикации/обсуждения карт. Скачать игру 0 A.D. через торрент на pc.

Summary

Programming

We have been working on improvements on performance, both graphical and non-graphical, to make the next Alpha run more smoothly.

The map editor will no longer be laggy (creation should not be hindered!)  when changing the height. You can also now search the entities in a non-strict manner, e.g. “units ptol hlr” would show “units/ptol_support_healer_a” in the list.

Art

Greeks, Iberians, Celts, Romans, and Carthaginians have received visual updates, with better helmets, shields, and props.

Flora has also been improved with better trees, and more variety in plants and props that can be placed over the maps in the scenario editor.

The bear and the baby elephants now have animations, and hippopotamuses can now be placed using the scenario editor.

Special artillery towers have been added to the game, as well as a new Gaul wonder and the Mausoleum at Halicarnassus.

New sounds for weapons and for some animals have been committed.

Balancing

Work has been done towards improving gameplay to fix the current balancing issues with the help of  some of the best ranked lobby players and some modders.

Поддержка пользовательских модификаций

Wildfire Games изначально были группой моддеров и проект 0 A.D

зародился с идеи создать модификацию для Age of Empires II: The Age of Kings, потому при дальнейшей разработке, уже в качестве самостоятельной игры, возможности пользовательских модификаций уделялось большое внимание.. Проект состоит из двух совместно разрабатываемых частей: движка Pyrogenesis и мода public

На уровне движка реализованы рендеринг, GUI-фреймворк, сетевой код и система поиска пути. Мод содержит игровую логику и данные (описание цивилизаций, юнитов, технологий и т. д.), карты, интерфейс пользователя, ботов, модели, текстуры и анимацию, музыку и звуковые эффекты. Все эти ресурсы могут быть дополнены или заменены пользовательскими модификациями вплоть до создания самостоятельной игры, использующей только движок.

Проект состоит из двух совместно разрабатываемых частей: движка Pyrogenesis и мода public. На уровне движка реализованы рендеринг, GUI-фреймворк, сетевой код и система поиска пути. Мод содержит игровую логику и данные (описание цивилизаций, юнитов, технологий и т. д.), карты, интерфейс пользователя, ботов, модели, текстуры и анимацию, музыку и звуковые эффекты. Все эти ресурсы могут быть дополнены или заменены пользовательскими модификациями вплоть до создания самостоятельной игры, использующей только движок.

Installing Scenario Version 2.0

Download and unzip the RaW Mod Pack to the destination of your choice.

The following files must then be placed in the specific sub-folders of your “Age of Empires II” directory installation.

  1. *.mp3: SoundStream.
  2. *.txt: History.
  3. *.dll: (Age of Empires II main directory).
  4. *.ai: AI.
  5. *.per: AI.
  6. *.cpx: Scenario.

Note it might be wise to rename the original language_x1.dll file before you drag it into the folder instead of replacing it. This will enable you to return back to the original ‘language’ of terms used in the game anytime you wish by simply swapping the names of the files.

Note that .dll files might be ‘hidden’ when you view them in the zip file and even when you extract them. To view and move the hidden files you must go to My Computer, Tools, Folder Options. Then go to the view tab and in the advanced settings you must select the option that allows you to “Show hidden files and folders”.

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